- 1 Second Life Inventory: Finding a sandbox
- 2 Second Life Inventory: Create the “Old Stuff” folder
- 3 Creating the main folders
- 4 Second Life Inventory: Deleting demo objects
- 5 Second Life Inventory: Delete the boxes after placing the purchased items
- 6 Second Life Inventory: Delete duplicates
- 7 Second Life Inventory: Delete objects you know you won’t be using anymore
- 8 Second Life Inventory: Delete accessories that are incompatible with mesh bodies and heads (optional)
- 9 The most difficult part: delete the “Old Stuff Folder”
- 10 Second Life Inventory: Hiding the Library
- 11 Always keep your Second Life Inventory in order
- 12 Other great sources to read
- 13 How to get started in Second Life
- 14 Second Life Inventory Video Tutorial
A few days ago, while I was seeing my Second Life inventory, I had a bad time. Putting order into the Second Life inventory is more challenging than making a season change in the cabinets. Let’s see how to face this challenge without succumbing and live happily.
In this post, I tried to be schematic, to make it easier to read.
Note: If this method works for my Second Life inventory, it can work for any inventory.
Second Life Inventory: Finding a sandbox
The first important step is to find a sandbox where we will have the opportunity to rez the objects that we do not remember, and we can not identify by name.
If you have a premium account, you will have a more significant number of interesting sandboxes available. If, on the other hand, you are a basic account, the list narrows.
Below I have listed both Sandboxes for Premium accounts and Sandboxes for Basic accounts. I have chosen the best (according to my standards) from the different categories.
Sandbox Artifex – Rated – return every 4 hours → Teleport to
Sandbox Verenda – Rated – return every 4 hours → Teleport to
Sandbox Bricker – Rated – return every 4 hours → Teleport to
Alethia Island – Rated – return every 8 hours → Teleport to
Retroverse Sandbox – Rated – No autoreturn → Teleport to
Mage Sandbox – rated – no autoreturn → Teleport to
Second Life Inventory: Create the “Old Stuff” folder
The next step is elementary: take the old inventory and put it in a folder that you will call “Old Stuff.” Here you will put clothes, objects, scripts, animations, textures, and everything that is part of your inventory at this time.
You’ll wonder why to create this folder.
The reason is that from this folder we will only remove the objects we want to keep, sorting them by category. When we have finished removing and sorting objects from “Old Stuff,” this folder can be deleted. In this way, we will put an order in the Second Life Inventory quickly and without mistakes.
Creating the main folders
We are ready to create the main structure of our inventory. We add the basic folders, such as:
Obviously, this list is just an example, you can customize it as you like.
The categories that I have listed in alphabetical order to facilitate the search in the inventory are mark-categories. Each of them will have sub-categories within it.
For example, the “Heads” category could have sub-categories within it:
- CATWA Head
- LELUTKA Head
- LOGO Head
- And so on.
Or the Clothing category can have sub-categories like:
- Spring Clothing
- Summer Clothing
- Autumn Clothing
- Winter Clothing
- And so on.
Sort the objects in the “Old Stuff” folder
Now comes the most tedious part. You have to select one by one the objects in Old Stuff that you want to keep and save. For example, suppose that in the folder “Old Stuff,” there is the summer dress xxxx. Well, now you have to take this dress and drag it into the Clothing → Summer Clothing folder.
To proceed with simplicity, I recommend you to have opened two Second Life Inventories. How? Simple. Open the inventory and then use the following key combination CTRL + SHIFT + I, or click on the tool washer at the bottom right of the Second Life Inventory and then open the Inventory Window.
Now, with two extensive inventories, it’s easier to drag objects from one folder to another.
Second Life Inventory: Deleting demo objects
You get to take demos while you go shopping. Unfortunately, it also happens that you don’t delete them once they have run out of function.
To delete them in bulk, type “demos” in the search space in your inventory. This way you’ll immediately find all the items you’ve taken and folders you’ve opened that refer to those demos. Select more than one item (by holding down CTRL and clicking on each item) and then press CANC. Bye-bye, Demos.
Second Life Inventory: Delete the boxes after placing the purchased items
You bought a new dress, you opened the box, you put the dress in the right folder, but you forgot to delete the box! Unfortunately, by doing so, you could accumulate several unnecessary items in your inventory. It’s best to waste two more minutes immediately and delete the box.
Remember to always delete the boxes also in case of purchases on the Marketplace: in this case, you will find the boxes in the Received Items.
Second Life Inventory: Delete duplicates
If you find that you have more than one identical item in your inventory, delete the duplicates. It’s useless to keep things that unnecessarily weigh down your game!
To remove duplicates quickly, type in even part of the name of the duplicate object, select the extra copies using the CTRL + selection key and click on CANC.
Second Life Inventory: Delete objects you know you won’t be using anymore
When you look at your inventory, ask yourself: will I still use this item? If the answer is no, but you would instinctively keep the thing for emotional or other reasons, I suggest you leave it in the “Old Stuff”.
For example, if you’re keeping a dress that you associate with memories with, but you know you’ll never wear again, leave it. If you don’t use it, you don’t need it. And if you don’t, it’s useless to keep it.
Note: if you don’t like the idea to cancel some items you love to, even if you don’t use them, put them in a box, and name the box itself to remember what you put inside. Now, simply take the box in your inventory and delete the objects you saved into the box.
Second Life Inventory: Delete accessories that are incompatible with mesh bodies and heads (optional)
This step only makes sense if your avatar is mesh. For example, I have both the head and the body mesh, that’s why I deleted all the no mesh dresses and animations that were good for standard heads. I know I won’t go back to a standard avatar anymore, so it doesn’t make sense to keep them.
The most difficult part: delete the “Old Stuff Folder”
Now you saved all the items you want to keep. Be strong: delete the “Old Stuff Folder”.
Second Life Inventory: Hiding the Library
- Select World > Show > Advanced Menu to enable the Advanced Menu.
- Choose Advanced > Show Debug Settings.
noinventoryLibrary. It autocompletes.
- Select TRUE.
- Close the DEBUG SETTINGS window and restart the Viewer.
You can always find all the Library Content here: http://maps.secondlife.com/secondlife/Stillman/136/75/23
Warning: the steps above work just with the Second Life Official Viewer. So, if you use Firestorm, it doesn’t work. Remember to relog, to see your library hidden.
Always keep your Second Life Inventory in order
From now on, remember:
- delete demos
- delete boxes
- delete duplicates
- delete objects that are obsolete compared to your current needs
In this way, you will have the benefit of an inventory always in order and updated to your current needs.
And if I have done it, believe me, you can do it too.